About Us
Our Story
One brick at a time...

Yellow Brick Games was founded in 2020, in beautiful Quebec City, the provincial capital and growing game development hub in Canada. The studio was founded by a group of industry veterans who found themselves keen to work with an agile team, on projects that could deliver innovative and emergent gameplay crafted by a small, highly skilled team.  

We believe very strongly in creating digital playgrounds. The more interactivity and freedom a game can give to a player, the more immersive and compelling it can be, so long as there are clear rules that guide those interactions. We feel that a truly emergent game can engage players through their own creativity and will offer tools that let our players share those experiences.  

Yellow Brick Games takes the challenge of building a healthy culture as seriously as building great games. Ours is a culture of commitment, where the team guides the work that can be done in each block of time, and each member accepts responsibility for and commitment to their own deadlines. We take wellness seriously, and our schedules are designed with flex in mind to account for the unpredictable nature of game creation and to leave room for inspiration.  

Yellow Brick Games is proud to be an equal-opportunity employer, and strongly believe that the best creative teams are made up of diverse members and strongly encourage people from all backgrounds to apply. Games are for everyone and the market is global, and evolving in real time: a team with a rich mixture of perspectives and skills is best equipped to excel in such a dynamic environment.

Getting To Know

Our Team

“Stay awhile and listen!”

Audio Director
Do what makes you happy!
Office Manager
Describing yourself is like explaining a joke : you always miss the mark and everybody loses interest in the process.
Concept Artist
Being a ‘Player 2’ sibling taught me how to be patient, how to observe, how to memorize, how to listen, how to support, and how to be a designer.
Level designer
Creating games is like cooking… and now I’m hungry.
Visual Design Director
Let’s try this. What could go wrong?
Software Engineer
I spent five years trying to move my ears after watching a summer camp animator do it. I succeeded. Hi Mom! Hi Dad!
Software Engineer
Level Artist & Modeler
I never make the same mistake twice.  I make it like five or six times, you know, just to be sure.
Game Director
Thank you grandma for buying me that NES back in 1987. It put me on this path.

- Your #1 grandson
COO & Exec Producer
I play, therefore I am.
Tech. Design Director
The bird who dares to fall, is the bird who learns to fly.
Senior Level Artist
The best managed teams share goals that drive emotional investment.
Accounting manager
I'm hungry to innovate at the frontier between silicon, gameplay, and AI.
Sr Lead Engineer
“Yeah, well, you know, that’s just, like, your opinion, man.” – The Dude
Technical Artist
There are no problems, only solutions, and it’s a lot easier to findthem when we work together!
World Director
I can go downhill faster than my bike, but it hurts, specially when the bike finally catches up.
Sr Software Engineer
Two seems an insufficiently low number of rodeos to act as a prerequisite for expertise.
Bring it on!
Sr. Character Modeler
Si no está picante no deberíamos entrarle
Technical Rigger
Go Go Power Ragdoll!
It is not what you do that is important, but the way that you do it.
VFX Technical Artist
Being a software engineer only means I'm an expert at Stack Overflow searches.
Software Engineer
Are your environments looking dull and flat? "Dude, god rays. BAM! 95 Metacritic."
Art Director
It is a truth universally acknowledged, that a person in possession of a video game, must be in want of a good time.
Lead Character artist
Born with an Atari controller in hand. I majored in computer science, but left the tie and suit behind to become an artist.
Animation Director
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